- Jai: A Programming Language for Games. - Reddit
I came across this subreddit by chance while Googling to see what Jai was up to up There appears to be some secrecy about the language, so my question is: does enough information exist publicly about Jai's specs, for somebody else to have a go at creating an implementation? If so, has anyone considered this? Or is the design still in a state
- Update on release? : r Jai - Reddit
That's probably about right, 2025 for full public release JAI direct should be happening in a few months And there are ~2-5 feature refactors that I am aware of remaining Structured tags, poltmotphosm experiment, and macro refinement come to mind
- The grind is too much for jais missions : r dyinglight - Reddit
56 votes, 25 comments It takes too much just to level up from level 1 to 2 holy cow I already give up too much grind
- Jai - A primer written by a fan summarizing the features of . . . - Reddit
Jai primer - A third-party wrote up a primer for Jonathan Blow's in-development language for games, for those who would prefer to read a summary rather than watch 5+ hours of video
- Jai Paul - Reddit
The subreddit for Jai Paul – a British record producer and recording artist from Rayners Lane, London, UK
- Does anyone know where I can find the JAI in the landbank visa . . . - Reddit
Does anyone know where I can find the JAI in the landbank visa debit card It requires for online registration but it's not listed even on their site
- Divine’s huge list of custom prompts! : r JanitorAI_Official
I’ve seen people struggle with making, or the jllm’s site itself not having specific prompts that people may want, so I’ve made a list of prompts feel free to suggest some for me to make! ^^ you can add these to chat memory, but I recommend adding these into your advanced prompts POVs Bot keeps talking for you: [ { {char}} will NEVER make dialogue or actions for { {user}}, and will only
- r gamedev on Reddit: Thoughts on Jai Jonathan Blows programming . . .
Thoughts on Jai Jonathan Blow's programming language designed for game dev? Been following Jonathan Blow's development of his new language JAI for more than a few years now and I'm curious what the community at large thinks about it, especially game devs since that's the target audience for the language
|